Standard

Posted: 09/10/07


R  State Standard          £Institutionally Developed          College: n/a

 

CIS 1124—Web Graphics & Animation using Adobe Illustrator and Adobe LiveMotion

 

Course Description

This course covers the creation and manipulation of images and animation using Adobe Illustrator and Adobe LiveMotion. Topics covered include 3D Digital Image tools, file types, download and 3D image plug-in requirements, a systematic approach to creating images, creating 3D Objects, selecting and grouping objects, object transformation, object shading, lighting, filtering, and coloring, animation tools, file types, compression techniques, plug-in and download requirements, and creating 2D and 3D animations.


 

Competency Areas

Hours

3D Digital Image tools, file types, download and image plug-in requirements.

Class

4

A systematic approach to creating images.

D. Lab

4

Creating 3D Objects.

P. Lab/O.B.I

0

Selecting and grouping objects.

Credit

6

Object transformation.

 

 

Object shading, lighting, filtering, and coloring.

 

 

Animation tools, file types, compression techniques, plug-in and download requirements.

 

 

Creating 2D and 3D animations.

 

 

 

Prerequisite:

CIS 1104 -or- CIS 1108

Corequisite:

     

 

Course Guide

 

Competency

After completing this section, the student will be able to:

Hours

Class

D.Lab

P.Lab/

O.B.I.


 

 

 

 

3D Digital Image tools, file types, download and 3D image plug-in requirements.

4

4

0

 

Current 3D Digital Image tools.

 

 

 

 

3D Digital Image file types.

 

 

 

 

3D Digital Image plug-in requirements.

 

 

 

A systematic approach to creating 3D images.

5

5

0

 

Creating an object.

 

 

 

 

Object wire frame.

 

 

 

 

Object camera views.

 

 

 

Creating 3D Objects.

6

6

0

 

About Creating Objects.

 

 

 

 

Creating wire frame objects..

 

 

 

 

Creating Shape splines.

 

 

 

 

Precision Aids.

 

 

 

Selecting and grouping objects.

4

4

0

 

Selecting Objects.

 

 

 

 

Region Selection.

 

 

 

 

Grouping objects.

 

 

 

 

Changing object display.

 

 

 

Object transformation.

6

6

0

 

Object Data Flow.

 

 

 

 

System of Reference.

 

 

 

 

Precision Transforms.

 

 

 

Object shading, lighting, filtering, and coloring.

4

4

0

 

Illuminating Scenes.

 

 

 

 

Lighting.

 

 

 

 

Attenuation and Color.

 

 

 

 

Casting Shadows.

 

 

 

Animation tools, file types, compression techniques, plug-in and download requirements.

3

3

0

 

File types.

 

 

 

 

Compression techniques and download requirements.

 

 

 

 

Plug-in requirements.

 

 

 

Creating animations.

8

8

0

 

Keyframing.

 

 

 

 

Working with keys.

 

 

 

 

Animation controls.

 

 

 

 

Animation constraints.

 

 

 

 

Animation cycling.

 

 

 

 

Suggested Resources