Standard

 

CIS 160 – Introduction to Multimedia Development

 

Course Description:

 

Introduces the student to the use of an authoring package to develop a variety of multimedia presentations/tutorials.  The course is designed for people with or without programming skills who wish to create their own multimedia applications.  Topics include: screen design principles, multimedia concepts, operation of authoring software, and development of multimedia application.

 

Competency Areas:

Hours

 

Screen Design Principles

Class

2

Multimedia Concepts

D. Lab

6

Operation of Authoring Software

P. Lab/O.B.I.

0

Development of Multimedia Application

Credit

5

 

 

 

Prerequisite:  CIS 102 or BUS 104

Corequisite:

 

Course Guide

 

Competency

After completing this section, the student will:

Hours

Class

D. Lab

P. Lab/

O.B.I.

SCREEN DESIGN PRINCIPLES

10

5

0

Design strategy

Develop a design strategy to use when planning a multimedia application.

 

 

 

Design principles

Identify basic design principles relating to the overall layout of the screen.

 

 

 

Metaphors

Use a metaphor as guide in designing the user interface.

 

 

 

Positional saliency and consistency

Describe the principles of positional saliency and positional consistency as related to text and graphics placement on the screen.

 

 

 

Color selection

Select colors that complement the overall screen design.

 

 

 

Typefaces and styles

Select typefaces and styles for proper emphasis and legibility.

 

 

 

MULTIMEDIA CONCEPTS

10

0

0

Multimedia terms and concepts

Define terms and concepts relating to multimedia.

 

 

 

Components in multimedia applications

List the components usually present in multimedia applications.

 

 

 

Types of Applications

Describe the applications that would benefit from multimedia.

 

 

 

Hardware/software requirements

Describe the hardware/software requirements needed to develop and use multimedia applications.

 

 

 

OPERATION OF AUTHORING SOFTWARE

0

30

0

Starting software

Start authoring software.

 

 

 

Accessing menus

Access authoring menus.

 

 

 

Screen parts

Identify parts of the screen.

 

 

 

Object creation

Use software to create objects.

 

 

 

Mouse and menu use

Use the mouse and menus to define the size, location, color, and other attributes or “properties” of objects..

 

 

 

Page foreground and background

Describe the difference between the foreground and the background of a page.

 

 

 

 

Describe the difference between “Author level” and Reader level”.

 

 

 

Title page and presentation format

Prepare a title page and a presentation format for the contents of an application.

 

 

 

Grouping objects

Group objects on a page to create new objects.

 

 

 

Text tool

Use the text tool to create user instructions on the screen.

 

 

 

Navigation buttons

Create navigation buttons that allow the user to traverse from page to page.

 

 

 

Graphics and animation

Import graphics and create animation.

 

 

 

Hotwords

Create hotwords that are linked to text on other pages in the application.

 

 

 

User effects

Accept input from the user.

 

 

 

Special effects

Employ special effects that enhance page turning in the application.

 

 

 

Layering order

Change the laying order of objects.

 

 

 

Digital audio

Integrate digital audio in an application.

 

 

 

.Wav file

Create a .wav file for use in an application.

 

 

 

Video

Describe method for including video in an application.

 

 

 

Video clips

Integrate a video clip in an application.

 

 

 

DEVELOPMENT OF MULTIMEDIA APPLICATION

0

25

0

Multimedia development

Develop a multimedia application, which incorporates proper screen design principles and includes text, graphics, audio, and video.

 

 

 

 

Suggested Resources

 

Books

 

Alessi, S. M., & Trollip, S. R. (1991).  Computer-based Instruction.  Englewood Cliffs, NJ: Prentice Hall.

 

Brown, K. (1991).  The ABC’s of Toolbook for Windowsâ.  San Francisco: SYBEX.

 

Heckel, O. (1991).  The elements of friendly software design.  San Francisco: SYBEX.

 

Lillie, D. L., & Struck, G. B. (1989).  Computers and effective instructinL Using computers and software in the classroom.  New York: Longman.

 

Masie, E., & Wolman, R. (1989).  The computer training handbook: How to teach people to use computers.  Raquette Lake, NY: Tools Trg.

 

Pierce, J. R. (1990).  Toolbook companion.  Redmond, WA: Cobb Group.

 

Tway, L. (1982).  Welcome to multimedia.  New York: Management Information Source.