|
Standard |
Posted: 09/06/07
|
RState Standard |
£Institutionally Developed |
College: n/a |
CIS 2541 Advanced
Artificial Intelligence for Gaming
Course
Description
Students
will learn to weave relationship databases into complex tapestries of Artificial
Intelligence interaction in hopes of achieving a state at which developer input
is almost unnecessary to its perpetuation.
|
Competency Areas |
Hours |
|
|
General Concepts
|
Class |
2 |
|
Artificial
Intelligence System Design |
D. Lab |
8 |
|
|
P.
Lab/O.B.I. |
|
|
|
Credit |
6 |
|
Prerequisite: |
2540 Introduction
to Artificial Intelligence |
|
Corequisite: |
|
Course Guide |
|
Competency |
After completing this section,
the student will be able to: |
Hours |
||
|
Class |
D.Lab
|
P.Lab/ O.B.I. |
||
|
General Concepts |
Use Game Artificial
Intelligence Concepts |
10 |
40
|
|
|
Artificial Intelligence System
Design |
Apply
Game Artificial Intelligence Principles |
10 |
40
|
|
|
|
|
|
|
|
|
|
20 |
80
|
|
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Suggested Resources |